I’ve been wondering how to get that fuzzy-glowy look in renderings that I’ve been seeing around the architecture community lately, and after some internet digging, I found out it has a name: specular bloom! It’s the light glow or flare around bright objects found in photography, and adding it in moderation to highlights and burnout areas in renderings improves the quality of lighting, making it somewhat more realistic. Turn it up even further, and you get a dreamy, Utopian mood.
Here’s my try at applying it in Photoshop to one of the images from the Who’s Next competition. I chose the window, courtyard opening, and the spots with direct sunlight / burnout to apply the effect.
I also like the use of slight desaturation and imposed color gradients, I will have to do some experimenting soon…




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